*Result*: Quality Assessment of 3D Human Animation: Subjective and Objective Evaluation.

Title:
Quality Assessment of 3D Human Animation: Subjective and Objective Evaluation.
Source:
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2026 Feb; Vol. 32 (2), pp. 1780-1792.
Publication Type:
Journal Article
Language:
English
Journal Info:
Publisher: IEEE Computer Society Country of Publication: United States NLM ID: 9891704 Publication Model: Print Cited Medium: Internet ISSN: 1941-0506 (Electronic) Linking ISSN: 10772626 NLM ISO Abbreviation: IEEE Trans Vis Comput Graph Subsets: MEDLINE
Imprint Name(s):
Original Publication: New York, NY : IEEE Computer Society, c1995-
Entry Date(s):
Date Created: 20251112 Date Completed: 20260206 Latest Revision: 20260209
Update Code:
20260210
DOI:
10.1109/TVCG.2025.3631385
PMID:
41223104
Database:
MEDLINE

*Further Information*

*Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently, approaches introducing task-oriented evaluation metrics have been proposed, leveraging neural network training. However, quality assessment measures for animated virtual humans not generated with parametric body models have yet to be developed. In this context, we introduce a first such quality assessment measure leveraging a novel data-driven framework. First, we generate a dataset of virtual human animations together with their corresponding subjective realism evaluation scores collected with a user study. Second, we use the resulting dataset to learn predicting perceptual evaluation scores. Results indicate that training a linear regressor on our dataset results in a correlation of 90%, which outperforms a strong deep learning baseline.*