*Result*: Making Them Move.

Title:
Making Them Move.
Source:
Principles of Computer Graphics. 2004, p27-47. 21p.
Database:
Supplemental Index

*Further Information*

*In this chapter, we have covered one of the most mathematical concepts in Computer Graphics: transformations. Transformations are based on vector and matrix math. The basic transformations are of three types: translation, scale, and rotation. These can be composed together to create complex motions. Although the actual matrix math for transformations can be fairly tedious, OpenGL provides a number of functions to easily manipulate and apply transformations to objects. In the next section, we shall extend the concepts of 2D transformations learned here to the more general 3D case. This is when we will really be able to appreciate the true power of transformations. [ABSTRACT FROM AUTHOR]*