*Result*: Fostering L2 Grit in Online Gamified Language Learning: The Role of Self-Efficacy, Critical Thinking, Learning Satisfaction and Gamification in Indonesian EAP Courses

Title:
Fostering L2 Grit in Online Gamified Language Learning: The Role of Self-Efficacy, Critical Thinking, Learning Satisfaction and Gamification in Indonesian EAP Courses
Language:
English
Authors:
Lastika Ary Prihandoko (ORCID 0000-0002-0563-9722), Suci Nugrah Amalia (ORCID 0000-0002-5189-8813), Badriyah Ulfah (ORCID 0000-0003-1482-6578), Nandyan Ayu Nooryastuti (ORCID 0000-0001-5662-6449)
Source:
TESL-EJ. 2025 29(2).
Availability:
TESL-EJ. e-mail: editor@tesl-ej.org; Web site: http://tesl-ej.org
Peer Reviewed:
Y
Page Count:
22
Publication Date:
2025
Document Type:
*Academic Journal* Journal Articles<br />Reports - Research
Education Level:
Higher Education
Postsecondary Education
Geographic Terms:
ISSN:
1072-4303
Entry Date:
2025
Accession Number:
EJ1482916
Database:
ERIC

*Further Information*

*In an era where digital learning tools are reshaping educational landscapes, understanding the factors that contribute to students' perseverance in language learning is crucial. This research explores the interplay between factors driving L2 grit in gamified language learning contexts in online English for Academic Purposes (EAP) courses in Indonesia. The factors include academic self-efficacy, critical thinking, learning satisfaction, perceived ease of use (PEoU) and perceived usefulness (PU) of gamification. Using a survey-based quantitative approach, the data were collected from 300 EFL undergraduate students enrolled in online EAP classes at a public university in Central Java, Indonesia. The data were then analyzed by using Partial Least Squares--Structural Equation Modeling (PLS-SEM). The findings revealed that PEoU positively influences academic self-efficacy, critical thinking, and learning satisfaction. PU similarly enhances these constructs. Notably, academic self-efficacy emerged as the strongest predictor of L2 grit, with critical thinking and learning satisfaction also having positive significant contribution. These results highlight the impact of gamification as a pedagogical strategy for fostering persistence and resilience in EFL learning.*

*As Provided*